Getting started

This guide will walk you through the steps to integrate the bidapp SDK into your Unreal Engine project, enabling you to monetize your applications with ads effectively.

Installing the bidapp plugin

Install the bidapp plugin from the Marketplace or GitHub.

If installing from GitHub, you will need to place it in the root folder of your project, inside the plugins folder (ex. .../<your project folder>/plugins/ )

  • Launch the Unreal Engine Editor if it is not already running

  • Open your project

  • Go to the "Edit" section in the top menu

  • Select "Plugins" from the dropdown menu

  • Find the installed plugin in the list of plugins

  • Ensure that the checkbox next to the bidapp plugin name is checked

Plugin Settings

Bidapp Settings

Pub id - To be able to use advertisements and mediation, specify your Bidapp Pub id, which you can obtain from the Bidapp Dashboard

Enabled Test Mode - will switch mediated networks SDK's in test mode, if they support such option

Enabled Logging - will enable SDK verbos logging to console

Ads Format Settings

Enable Banner Ad Format - Display banner ads in your game or application to generate revenue through impressions and clicks

Enable Interstitial Ad Format - Implement full-screen interstitial ads to maximize your ad revenue potential at strategic points in your application

Enable Reward Ad Format - Increase user engagement and retention by offering rewarded video ads that provide incentives to users for interacting with ads

Networks Dependencies

Maximize your ad revenue by enabling multiple ad networks seamlessly, allowing them to compete with each other for your application ad inventory

AdMob requires setting AdMob AppID explicitly in the application settings (info.plist in iOS and Application.manifest in android). Bidapp will handle this settings for you if you provide AdMob AppID in according field in Bidapp Networks Dependencies settings

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