Bidapp Ads
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  • Integration
    • iOS
      • Getting started
      • Additional Settings
      • App Policy Settings
      • Serverless Settings
      • Interstitial Ads
      • Rewarded Ads
      • Banner Ads
      • SKAdNetwork
      • SwiftUI
    • Android
      • Getting started
      • Additional Settings
      • App Policy Settings
      • Serverless Settings
      • Interstitial Ads
      • Rewarded Ads
      • Banner Ads
      • Jetpack Compose
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  • Choose ad networks
  • Linking Configuration

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  1. PLUGINS
  2. Unity

iOS

iOS platform configuration instructions

Choose ad networks

  1. Open ./BidappAds/Assets/BidappAds/Editor/Dependencies.xml

  2. To add networks for the iOS Platform In the <iosPods></iosPods> section, add Bidapp Mediation SDK, Bidapp Unity Wrapper and the desired Networks Adapters (all or any combination of them)::

    <dependencies>
      <iosPods>
        <iosPod name="bidapp/SDK" addToAllTargets="false" />
        <iosPod name="bidappUnity" addToAllTargets="false" />
        
    
        <iosPod name="bidapp/Applovin" addToAllTargets="false" />
        <iosPod name="bidapp/ApplovinMax" addToAllTargets="false" />
        <iosPod name="bidapp/Unity" addToAllTargets="false" />
        <iosPod name="bidapp/Liftoff" addToAllTargets="false" />
        <iosPod name="bidapp/Chartboost" addToAllTargets="false" />
        <iosPod name="bidapp/AdMob" addToAllTargets="false" />
        <iosPod name="bidapp/StartApp" addToAllTargets="false" />
        <iosPod name="bidapp/Fyber" addToAllTargets="false" />
        <iosPod name="bidapp/Facebook" addToAllTargets="false" />
        <iosPod name="bidapp/Bigo" addToAllTargets="false" />
        <iosPod name="bidapp/Mintegral" addToAllTargets="false" />
        <iosPod name="bidapp/InMobi" addToAllTargets="false" />
        <iosPod name="bidapp/IronSource" addToAllTargets="false" />
        <iosPod name="bidapp/Smaato" addToAllTargets="false" />
      </iosPods>
    </dependencies>

The SDK requires that you set the iOS deployment target to iOS 11.0 or above.

Linking Configuration

In Unity Editor, go to Assets->External Dependency Manager->iOS Resolver->Settings and make sure that you disabled (switched off) the "Link framework statically" checkbox.

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Last updated 3 months ago

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